Robert Harvey | Auburn University | INDD 3210Download PDF
Spinn

SPINN

15 weeks

Research | Concepting | Interaction Design

15 weeks

Research | Concepting | Interaction Design

DESIGN BRIEF

PROJECT PREFACE

Create a musical device that combines digital and physical interaction elements.

Create a musical device that combines
digital and physical interaction elements.

Bring elements of Japanese culture into the form of the device.

Bring elements of Japanese culture into the
form of the device.

Understand and craft the interaction with the instrument.

Understand and craft the interaction with
the instrument.

UNDERSTANDING THE PROJECT

RESEARCHING

UNDERSTANDING THE PROJECT RESEARCHING

The research was split into
sections. This is the research into
unique interaction types, both
physical and digital.

UNDERSTANDING THE PROJECT RESEARCHING

CONCEPTING ROUND 1

THE FIRST SKETCHES

CONCEPTING ROUND 1 THE FIRST SKETCHES

CONCEPTING ROUND 2

WIDE ARRAY OF IDEAS

CONCEPTING ROUND 2 WIDE ARRAY OF IDEAS

A total of 40 concepts were created,
from which 5 were chosen for feedback.

A total of 40 concepts were created,
from which 5 were chosen for feedback.

NARROWING IDEAS

FINAL CONCEPTS

NARROWING IDEAS FINAL CONCEPTS
NARROWING IDEAS FINAL CONCEPTS
NARROWING IDEAS FINAL CONCEPTS

The spinning device was
chosen because of the
uniqueness of the
interaction and the
challenge of creating a
musical instrument based
off of spinning and
tapping the instrument

NARROWING IDEAS FINAL CONCEPTS
NARROWING IDEAS FINAL CONCEPTS

LEARNING THE PRODUCT

CONCEPT DECIDED

LEARNING THE PRODUCT CONCEPT DECIDED
LEARNING THE PRODUCT CONCEPT DECIDED
LEARNING THE PRODUCT CONCEPT DECIDED

PHYSICAL LEARNINGS

FOAMCORE PROTOTYPES

First physical prototype Drum pads added for more sounds

First physical prototype
Drum pads added for more sounds

Finger grip mechanism added

Finger grip mechanism added

Ergonomic testing

Ergonomic testing

Second device replaced with attachment device for simplicity within main device.

Second device replaced with attachment
device for simplicity within main device.

Final physical prototype and WIP button layout Rubber ring added to grip finger instead of mechanism

Final physical prototype and WIP button layout
Rubber ring added to grip finger instead of mechanism

All physical prototypes done before leaving for Japan.

All physical prototypes done before leaving for Japan.

FORM DEVELOPMENT

BEGINNING OF JAPAN

Elements of Japanese culture were chosen and examined to determine the adjectives that define them and the characteristics that make them uniquely Japanese. I chose tea culture to move forwards with for the physical direction of my device.

Elements of Japanese culture were chosen
and examined to determine the adjectives
that define them and the characteristics
that make them uniquely Japanese. I chose
tea culture to move forwards with for the
physical direction of my device.

FORM DEVELOPMENT BEGINNING OF JAPAN
FORM DEVELOPMENT BEGINNING OF JAPAN

FORM DEVELOPMENT

BEGINNING OF JAPAN

FORM DEVELOPMENT BEGINNING OF JAPAN
FORM DEVELOPMENT BEGINNING OF JAPAN
FORM DEVELOPMENT BEGINNING OF JAPAN

The adjectives were then
used within a
morphological matrix
framework to create
unique, expressive
form concepts.

FORM DEVELOPMENT BEGINNING OF JAPAN
FORM DEVELOPMENT BEGINNING OF JAPAN
FORM DEVELOPMENT BEGINNING OF JAPAN
FORM DEVELOPMENT BEGINNING OF JAPAN
FORM DEVELOPMENT BEGINNING OF JAPAN
FORM DEVELOPMENT BEGINNING OF JAPAN

After class feedback, a
rounder form with a
flatter profile was the
direction chosen. The
round form implicates
movement of the device,
and the flat profile
facilitates button and
screen placement.

FORM DEVELOPMENT BEGINNING OF JAPAN
FORM DEVELOPMENT BEGINNING OF JAPAN
FORM DEVELOPMENT BEGINNING OF JAPAN

FORM DEVELOPMENT

BEGINNING OF JAPAN

FORM DEVELOPMENT BEGINNING OF JAPAN
FORM DEVELOPMENT BEGINNING OF JAPAN

The form was
then developed
further, mainly in
the details and
the surfacing.

FORM DEVELOPMENT BEGINNING OF JAPAN

The final form chosen in this stage.

The final form chosen in this stage.

DIGITAL DEVELOPMENT

DISPLAY SCREEN DEVELOPMENT

DIGITAL DEVELOPMENT DISPLAY SCREEN DEVELOPMENT
DIGITAL DEVELOPMENT DISPLAY SCREEN DEVELOPMENT
Final interaction design flowchart for single device use.

Final interaction design flowchart for single
device use.

Developing flowcharts for use of the device both with and without the attachment

Developing flowcharts for use of the device
both with and without the attachment

DIGITAL DEVELOPMENT DISPLAY SCREEN DEVELOPMENT

INTERACTION DESIGN

FINE TUNING

Main menu

INTERACTION DESIGN FINE TUNING

Bluetooth menu

File settings menu

INTERACTION DESIGN FINE TUNING
Sound selection menus

Sound selection menus

Beat addition screen

Beat addition screen

Main menu with track added

Main menu with track added

THE SCREEN WAS WRONG

INTERACTION REDEFINEMENT

Developed a screenless device version to try and transfer screen functionality into buttons and understand what the screen needs.

Developed a screenless device version to try and transfer screen
functionality into buttons and understand what the screen needs.

After doing testing with the screen development and professor feedback, the screen is much too small, and the buttons need to do more. The screen carried too much of the weight of the interaction of the device, and is too small to do as much as it was doing.

After doing testing with the screen development
and professor feedback, the screen is much too
small, and the buttons need to do more. The screen
carried too much of the weight of the interaction of
the device, and is too small to do as much as it
was doing.

Button functionality, placement, and size all changed for final version to simplify order of operations on the screen.

Button functionality, placement, and size all changed for final version
to simplify order of operations on the screen.

AI INTEGRATION

FORM DEVELOPMENT WITH VIZCOM

With little access to prototyping materials to experiment with form, we used Vizcom to digitally develop the form and textures.

With little access to prototyping materials to experiment with form,
we used Vizcom to digitally develop the form and textures.

AI INTEGRATION FORM DEVELOPMENT WITH VIZCOM
AI INTEGRATION FORM DEVELOPMENT WITH VIZCOM
Most liked aesthetics from Vizcom.

Most liked aesthetics from Vizcom.

AI INTEGRATION FORM DEVELOPMENT WITH VIZCOM

CLAUDE INTEGRATION

VIBE-CODED INSTRUMENT DEMO

CLAUDE INTEGRATION VIBE-CODED INSTRUMENT DEMO
Virtual on-screen demo created with Claude to iron out final screen understanding and create a usable demo.

Virtual on-screen demo created with
Claude to iron out final screen
understanding and create a usable demo.

THE PHYSICAL DETAILS

FINAL FORM CHANGES

Aesthetic development applied to attachment device D-pad placement and size changed

Aesthetic development applied to
attachment device
D-pad placement and size changed

Final form curves refined to match ergonomic prototype

Final form curves refined to match
ergonomic prototype

Final button layout decided, touch slider changed to physical slider.

Final button layout decided, touch slider
changed to physical slider.

THE PHYSICAL DETAILS

FINAL FORM CHANGES

USB-C Charging Removable rings Different sized and shaped rings

USB-C Charging

Removable rings

Different sized and shaped rings

Spinn
Spinn
Spinn
Spinn